Archive for November, 2009

S&H border

See what I did there? In a feature with a twist, over the next few scroll-downs (or ‘pages’) you’ll find a summary and review of the most interesting ‘hacks’ of Sonic games found on teh interwebz. To those unfamiliar, a hack is when an unauthorised change is made to a game’s files, whether that be graphics, sound, level design etc, and are often produced by ‘hardcore’ fans to re-create a game as they envisioned how it was ‘meant’ to be. The hacking of games stretches far beyond the Sonic series, yet arguably no other series contains the same amount of mystery, controversy or speculation that Naoto Ōshima et al’s creation does, hence the focus on the spiny blue one. Resultingly, countless attempts, some serious, some not, have been created to plug any gaps, with varying success. Onwards you’ll see the best and appallingly worst of the array of interventions, picked and primed for your pleasure.

Disclaimer: I am no hacker and have little experience with the process (minor tamperings with Pro Evolution Soccer 4 aside), this is simply a critical overview of a handful of what’s out there, highlighting a few to try. (more…)


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After a mammoth overview and re-evaluation of the tear-inducing (in a good way) ShadowMan, it felt necessary to time warp back to the future to cover the happenings of contemporary gamage. In the last week an embarrassing failure occurred, CEOs uttered unusually meaningful monologue, awards were distributed (to Activision) and Modern Warfare 2’s now controversial release is imminent as we finally creep into the hotly anticipated month known to traditionalists as ‘November’.


A match made in Hell, apparently


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