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Archive for September, 2009

Well well, what a surprise; GamesIndustry.biz today reported the inevitable huge drop (96,000) in sales of the PlayStation 3. And the old adage of “I told you so” applies well and truly to a previous post of mine, where the reality of the sudden surge in sales was illustrated very clearly, fully-loaded with pessimism. It is the type of news that really needs addressing when these figures are released. There’s always an element of surprise when a price drop or new release has an effect on consumers, and the reaction to PS3’s Slim’s elevated sales last week was no different. You can’t fool us all with percentages, figures and statistics that mean very little. (more…)

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Blimey, that Bobby Kotick’s a bit of a bastard, isn’t he? After causing a stir in August following his ill-timed tounge-in-cheek comment about Activision Blizzard’s pricing strategy, he’s continuing to ruffle the feathers of gaming fans with arrogant claims and revealing that his company is run with neo-facist fear and misery for the love of money rather than art.

Now, while it’s hardly news that a company is out to make profits, it’s slightly more shocking or even utterly stupid to continue with comments such as, ‘our staff will take all the fun out of making games’ in the name of generating enough of the green stuff to wipe his diamond-encrusted arse with. While we’ll never know what work ethics are used behind the closed doors of many companies, we do know that a good day at Activision involves ‘scepticism, pessimism and fear’ in large doses. How reassuring! (more…)

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and Ariston!

And with that rather random reference comes good news from Microsoft’s corners. Although anything spouted from corporate companies’ “bosses” should be taken with spades of salt, Project Natal has apparently halted Microsoft’s desire to venture onwards with a ‘Nextbox’ or ‘Xbox 720’. (more…)

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A slightly lazy entry this time, but one I felt necessary. This Super Mario Galaxy review below was written some time ago, yet never received much attention. So with a slight re-jiggle, below is a look at one of Nintendo’s finest moments in a review I’m rather happy with:

SMG
‘To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow.
~ Metrodorus of Chios, 4th century BC

Hold the count down to launch for a second and cast your mind back to 1995, to when it was seemingly impossible to even walk ‘the earth’. The thought of a vast three-dimensional adventure was beyond human conception until Shigeru Miyamoto and co unveiled Super Mario 64 to the world at the Shoshinkai Show. Listening to Violet Berlin informing us that Mario 64’s gameplay was ‘amazingly not a graphics demo’ seems like light years away now, but the game was pure magic from start to finish, offering a playground of infinite enjoyment and an exciting new step into an unknown, boundless realm of gaming. (more…)

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I promise to get Photoshop soon...

I promise to get Photoshop soon...

10 today? Crikey. There’s no feature here and not much else on the occasion other than I only bought mine recently for a mere £7*, and it’s currently playing host to the wonderfully disturbing ShadowMan, the sole reason for getting it. My N64 copy’s virtually unplayable now, thanks to the struggling frame rate, but the ol’ Dreamcast handles it much better. And even if the ageing dog didn’t play host to a particularly successful stint, it’s helping sad cases like me replay a classic that’s been completed before (at least once). I was late to the party, but thanks Sega, I now appreciate your final console effort. Even if you ruined Sonic.

*Three controllers, 11 games, a VMU and rumble thingy! Best. Deal. Ever. Minus the lack of an RGB cable.

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Sonic fans rejoice! \o/

No, the blue one with ‘additood’ isn’t six feet under just yet, rather Sega have finally taken the hint and have pencilled-in a 2010 release for an all-new, high definition, and hopefully non-shite two-dimensional root-returner! Promised to have been built “from the ground, up”, ‘Project Needlemouse‘ sounds as if we may at last be about to experience the elusive Sonic 4. (more…)

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Although a couple of days late, it seems a congratulations for Sony is in order, after their rather significant PS3 sales increase since the launch of the Slim model on  September 1st. However, in some odd “celebration” of today’s date, perhaps Sony should’ve withheld the release of such crazy, perhaps a little dubious, figures. A missed opportunity for the marketing department as it’s not often such coincidences happen, and people love coincidences don’t they? (more…)

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